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Combat Table

Weapon System FF RD LD MP RG ND RH PS ES SS MS IM DMG DM
Laser Cannon X X 10 75 60 75 75 75 25 0 2d10 0
Laser Battery X 9 65 50 65 65 65 20* 0 1d10 0
Disruptor Cann. X X 9 60 60 50 50 40 50 0 3d10 +20
Proton Battery X 12 60 60 25* 70 40 50 0 1d10 +10
Electron Battery X 10 60 60 70 25* 40 50 0 1d10 +10
Assualt Rocket X X X 4 60 60 60 60 60 60 -5 2d10+4 -10
Rocket Battery X 3 40 40 40 40 40 40 -3 2d10 -10
Torpedo X X 4 50 50 50 50 75 50 -10 4d10 -20
Mine X 0 60 60 60 60 80 60 0 3d10+5 -20
Seeker Missile X 62 75 75 75 75 90 75 -8 5d10 -20
Seeker Mk. 2 X 78 75 75 80 80 90 75 -8 4d10+5 -20
Legend Definiation Legend Definiation
FF Forward Firing ND No Defense
RD Range Diffusion RH Reflective Hull
LD Limited Supply PS Photon Screen
MP Movement Player Only ES Electron Screen
RG Weapon Range SS Status Screen
DMG Hull Point Damage MS Masking Screen
DM Damage Table Modifer IM Interceptor Missiles
* Weapons do half damage

Combat Modifiers

Modifier Cause
+10% Head-on shot
-5%/MR Evasive [vs. T/S, HS <= 3]
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Damage Table

Roll Damage Effect
0-10 Hull Hit: Double Normal Damage
11-45 Hull Hit: Normal Hull Damage
46-49 Drive Hit: lose 1 ADF
50-52 Drive Hit: lose half ADF (round up)
53 Drive Hit: lose ADF
54-58 Steering Hit: lose 1 MR
59-60 Steering Hit: lose MR
61-62 Weapon Hit: LC, LB, PB, EB, AR, RB
63-64 Weapon Hit: PB, EB, LB, RB, T, AR
65-66 Weapon Hit: DC, LC, AR, AR, T, LB
67-68 Weapon Hit: T, AR, EB, PB, LB, RB
69-70 Weapon Hit: LB, RB, T, AR, PB, EB, LC
71-74 Power Short Ciruit: lose all screens & ICMs
75-77 Defense Hit: PS, ES, SS, MS, ICM, AM
78-80 Defense Hit: MS, AM, ICM, SS, PS, ES
81-84 Defense Hit: ICM, SS, PS, ES, AM, MS
85-91 Combat Control System Hit: -10%
92-97 Navagation Hit: lose MR
98-105 Electrical Fire: Damge +20 per turn
106-116 Damage Control Hit: lose 1/2 DCR
117+ Fire: - half DCR, -ADF, -MR, -10%, D+20/turn
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Misjump Probability

Ship Type 1 LY/Day 2 LY/Day 3 LY/Day
Battleship 100% 95% 90%
Warship 100% 90% 70%
Militia 100% 70% 50%
Civilian 100% 70% 50%
Logistics 100% 70% 50%
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Combat Sequence

Attacker
1. Movement Phase
activate screens
activate seekers
move seekers
move ships in orbit
move other ships
2. Combat Phase
roll for fire damage
defensive fire
offensive fire
Defender
Repair Turn (After 3 turns)
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Strike Force Placement

Roll Nova Prometha
1-3 Homebase Homebase
4 Dramune Fromeltar
5 Truane's Star Kizk-Kar
6 Alcazzar Kaken Kar
7 Scree Fron Ktsa-Kar
8 Araks White Light
9 Phri'sk Madderly's Star
10 Dramune Fromeltar

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