Combat Table
|
| Weapon System |
FF |
RD |
LD |
MP |
RG |
ND |
RH |
PS |
ES |
SS |
MS |
IM |
DMG |
DM |
| Laser Cannon |
X |
X |
|
|
10 |
75 |
60 |
75 |
75 |
75 |
25 |
0 |
2d10 |
0 |
| Laser Battery |
|
X |
|
|
9 |
65 |
50 |
65 |
65 |
65 |
20* |
0 |
1d10 |
0 |
| Disruptor Cann. |
X |
X |
|
|
9 |
60 |
60 |
50 |
50 |
40 |
50 |
0 |
3d10 |
+20 |
| Proton Battery |
|
X |
|
|
12 |
60 |
60 |
25* |
70 |
40 |
50 |
0 |
1d10 |
+10 |
| Electron Battery |
|
X |
|
|
10 |
60 |
60 |
70 |
25* |
40 |
50 |
0 |
1d10 |
+10 |
| Assualt Rocket |
X |
|
X |
X |
4 |
60 |
60 |
60 |
60 |
60 |
60 |
-5 |
2d10+4 |
-10 |
| Rocket Battery |
|
|
X |
|
3 |
40 |
40 |
40 |
40 |
40 |
40 |
-3 |
2d10 |
-10 |
| Torpedo |
|
|
X |
X |
4 |
50 |
50 |
50 |
50 |
75 |
50 |
-10 |
4d10 |
-20 |
| Mine |
|
|
X |
|
0 |
60 |
60 |
60 |
60 |
80 |
60 |
0 |
3d10+5 |
-20 |
| Seeker Missile |
|
|
X |
|
62 |
75 |
75 |
75 |
75 |
90 |
75 |
-8 |
5d10 |
-20 |
| Seeker Mk. 2 |
|
|
X |
|
78 |
75 |
75 |
80 |
80 |
90 |
75 |
-8 |
4d10+5 |
-20 |
| Legend |
Definiation |
Legend |
Definiation |
| FF |
Forward Firing |
ND |
No Defense |
| RD |
Range Diffusion |
RH |
Reflective Hull |
| LD |
Limited Supply |
PS |
Photon Screen |
| MP |
Movement Player Only |
ES |
Electron Screen |
| RG |
Weapon Range |
SS |
Status Screen |
| DMG |
Hull Point Damage |
MS |
Masking Screen |
| DM |
Damage Table Modifer |
IM |
Interceptor Missiles |
| * |
Weapons do half damage |
|
|
Combat Modifiers
|
| Modifier |
Cause |
| +10% |
Head-on shot |
| -5%/MR |
Evasive [vs. T/S, HS <= 3] |
Damage Table
|
| Roll |
Damage Effect |
| 0-10 |
Hull Hit: Double Normal Damage |
| 11-45 |
Hull Hit: Normal Hull Damage |
| 46-49 |
Drive Hit: lose 1 ADF |
| 50-52 |
Drive Hit: lose half ADF (round up) |
| 53 |
Drive Hit: lose ADF |
| 54-58 |
Steering Hit: lose 1 MR |
| 59-60 |
Steering Hit: lose MR |
| 61-62 |
Weapon Hit: LC, LB, PB, EB, AR, RB |
| 63-64 |
Weapon Hit: PB, EB, LB, RB, T, AR |
| 65-66 |
Weapon Hit: DC, LC, AR, AR, T, LB |
| 67-68 |
Weapon Hit: T, AR, EB, PB, LB, RB |
| 69-70 |
Weapon Hit: LB, RB, T, AR, PB, EB, LC |
| 71-74 |
Power Short Ciruit: lose all screens & ICMs |
| 75-77 |
Defense Hit: PS, ES, SS, MS, ICM, AM |
| 78-80 |
Defense Hit: MS, AM, ICM, SS, PS, ES |
| 81-84 |
Defense Hit: ICM, SS, PS, ES, AM, MS |
| 85-91 |
Combat Control System Hit: -10% |
| 92-97 |
Navagation Hit: lose MR |
| 98-105 |
Electrical Fire: Damge +20 per turn |
| 106-116 |
Damage Control Hit: lose 1/2 DCR |
| 117+ |
Fire: - half DCR, -ADF, -MR, -10%, D+20/turn |
Misjump Probability
|
| Ship Type |
1 LY/Day |
2 LY/Day |
3 LY/Day |
| Battleship |
100% |
95% |
90% |
| Warship |
100% |
90% |
70% |
| Militia |
100% |
70% |
50% |
| Civilian |
100% |
70% |
50% |
| Logistics |
100% |
70% |
50% |
Combat Sequence
|
| Attacker |
|
| 1. |
Movement Phase |
|
activate screens |
|
activate seekers |
|
move seekers |
|
move ships in orbit |
|
move other ships |
| 2. |
Combat Phase |
|
roll for fire damage |
|
defensive fire |
|
offensive fire |
| Defender |
|
| Repair Turn |
(After 3 turns) |
Strike Force Placement
|
| Roll |
Nova |
Prometha |
| 1-3 |
Homebase |
Homebase |
| 4 |
Dramune |
Fromeltar |
| 5 |
Truane's Star |
Kizk-Kar |
| 6 |
Alcazzar |
Kaken Kar |
| 7 |
Scree Fron |
Ktsa-Kar |
| 8 |
Araks |
White Light |
| 9 |
Phri'sk |
Madderly's Star |
| 10 |
Dramune |
Fromeltar |
|