FNN AC-1
Starships


=====================================

Starship Armor Design

by Phalanx

Introduction
============
It is standard for starship to be constructed with enough armor plating to 
withstand micrometeors and tiny space junk. Without such protection, any starship 
would be pounded to bits over time. Large pieces of space junk, whether created by 
a race or the universe itself can still do considerable damage to a starship. Luckily,
the sensors aboard will detect and alert the crew to anything of mass that can do 
damage to the starship. The basic hull points for a starship represents not only the 
internal structural integrity of the starship, but also this standard hull plating.
Basic military starships are built in the same way. Any hull points above this minimum
represents the amount of armor plating added for defensive purposes. This makes the
starship harder to defeat in combat and more able to take a pounding from larger space
junk.

However, there are limits to the amount of armor that can be attached to a starship.
The limiting factor for most starship captains would be the cost of the armor itself,
which is not cheap. The size of the construction center helps to determain the cost 
as well, with the smaller the center, the more expensive it is to add armor. The other
limiting factor is the size of the ship itself. The larger the starship, the more armor
it's structure can support. However, the larger the starship, the more it costs to put
armor on it. The starships are able to add armor not to exceed the original hull points 
minus double the Hull Size.

A starship which does not contain any extra armor is considered unarmored. Almost all
civilian ships and a number of military ships fall into this catagory. A starship that 
contains up to 33% of the maximum allowed armor is considered to have light armor. A 
starship with up to 66% of the maximum allowed armor is considered to have medium armor.
Any starship with more than 66% of the maxium allowed armor is considered to have heavy
armor.

Max Armor Formula:
	Maxium Armor Hull Points = Standard Hull Points - (Hull Size x 2)

Maximum Armor Chart
===================
HS   Standard HP    Max Armor HP   Notes
--   -----------    ------------   -----
 1      5              3            Fighters have heavy armor (3)
 2     10              6
 3     15              9            Assualt Scouts are unarmored
 4     20             12
 5     25             15            Frigates have heavy armor (15)
 6     30             18
 7     35             21
 8     40             24
 9     45             27
10     50             30
11     55             33
12     60             36            Light Cruisers have light armor (10)
13     65             39
14     70             42
15     75             45
16     80             48
17     85             51
18     90             54
19     95             57
20    100             60            Battleships have medium armor (20)

Armor Costs
===========
The weight and expensive of the armor would be a factor of the HS and Armor:

cost * HS * Armor HP

Construction Center         Cost Multipler
-------------------         --------------
Class I                     4,000 Cr
Class II                    5,000 Cr
Class III                   6,000 Cr

Examples
========
A HS 5 freighter at a Class I would cost a total of 250,000 Cr for the 
hull and 0 Cr for the armor. A HS 5 frigate would cost a total of 
250,000 Cr of the hull and 300,000 Cr for the 15 Armor HP (4000 Cr * 15 
AHP * 5 HS). The Battleship would cost a total of 1,000,000 Cr for the 
hull and 1,600,000 Cr for the 20 Armor HP.

=====================================

Back